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Encircled, Enchanted and Encounter: Exploring the Virtual Reality Section of Beijing International Film Festival
The Virtual Reality Section of the 11th Beijing International Film Festival is themed "Between Spaces". The three parts are named after a single Chinese character each, translated into Encircled - Enchanted - Encounter in English respectively, aiming to return Chinese characters to forms, structures and pictographic symbols. The section has selected the world’s major Virtual Reality (VR) and Mixed Reality (MR) works in the past few years to discuss about how VR has presented and interpreted spaces.
I Encircled, Enchanted and Encounter
 
The three parts, Encircled - Enchanted - Encounter, contain 14 works, where the shift from closed loops to openness, from a wait-and-see attitude to an active approach, and from the “small virtual world” to “reality” is continuously taking place.
 
360-degree panoramic videos and virtual spaces in "Encircled" observe art via the VR medium starting with literature, films and architecture;
 
Diverse interactive works in "Enchanted" provide a VR-based cultural atmosphere through displacement, speech, touch and other ways;
 
Mixed Reality works of pioneering experimental significance in "Encounter" achieve "redirected walking" in the field of reinterpreting the classics of art history, walking from the black box to a sunny day in the early autumn of Beijing.
 
II Classics reproduction
Stage photo of Odyssey 1.4.9
 
Odyssey 1.4.9 recreates the VR-based visual landscape of 2001: A Space Odyssey and provides a way to enter classic images from a VR perspective.
Stage photo of Live-VR Corridor
 
Live-VR Corridor pays homage to and updates Bruce Nauman's classic video installation works, offering a unique visual form that reactivates the pleasure of seeing and being seen.
Stage photo of Marco & Polo Go Round
 
Marco & Polo Go Round pays homage to the style of David Hockney, and does a lot of work in terms of shape and texture, leading the viewers into a three-dimensional and dynamic oil painting.
Stage photo of The Dawn of Art
 
Through VR, The Dawn of Art leads experiencers into a cave with murals that was built 30,000 years ago, transforming cave painting, the earliest immersive VR experience, into a new immersive space with VR technology and artistic means.
 
III Artistic presentation of technology
Stage photo of Kusunda
 
Kusunda adopts photogrammetry, 3D photography of characters and green-screen image manipulation, in combination with VR animation, to create stylized, harsh yet refreshing language moments.
Stage photo of Marco & Polo Go Round
 
Marco & Polo Go Round features VR-based recreation of traditional painting styles by using a number of real-time technologies, including actors' volume capture, motion capture, as well as physical and fluid simulation.
Stage photo of Hypnosis: Reveries
 
Hypnosis: Reveries displays redirected walking technology to combine physical spaces with virtual ones and measure the virtual world with body sense.
 
IV Walking -- starts with VR and goes beyond VR
 
Trailer of Live-VR Corridor
 
Live-VR Corridor activates the sense of touch and updates the perception with touch. In a passage that is 4 meters long and 0.6 meter wide, you may try to understand the dual connotation of virtual reality and attempt to establish the "vision-touch relationship" while walking on it.
 
Trailer of Hypnosis: Reveries
 
Hypnosis: Reveries presents VR experience of large-space walking, allowing experiencers to explore forward along the guidance of a virtual space in a physical space of 50 square meters, and think while walking.
Stage photo of The Walking Central Axis
 
The Walking Central Axis replaces head-mounted display devices with earphones, and leads imagination with hearing. It adds virtual sound fields to real spaces, and reconstructs historical memories and urban cognition in walking.
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