中文EN

Theme: Competing in Game for Peace for a New Future
Time: 10:00AM-12:00PM, August 17
Venue: Yangsong Town Comprehensive Cultural Center
According to the 2022 Asian E-sports Industry Development Report, the global E-sports revenue will reach $1.384 billion in 2022, among which, China's E-sports revenue accounts for about 1/3 of the global E-sports revenue, and China has become the world's largest E-sports market. In addition, nearly 70% of Chinese netizens also highly approve the development of E-sports.
In recent years, the domestic E-sports industry has experienced rapid growth, the industrial structure is constantly upgraded, and the "E-sports+" integration and circle-breaking cooperation continues to emerge. Under the background of E-sports officially becoming an official event of the 19th Asian Games Hangzhou 2022, the E-sports Game for Peace, as the leader of the "tactical sports", will discuss more possibilities of breaking the circle with the authority of the BJIFF, film and television giants, live streaming platforms and first-class E-sports media.
 
Panelists to be presented:
Yu Deli (party secretary and director of Huairou District Cultural Industry Development Promotion Center, and Party Secretary of Yangsong Town, Huairou District, Beijing)
Chen Di (Executive Deputy Director of People's E-sports)
Gao Lina (General Manager of Group S Studio, Tencent Games Photon Studio, head of the Game for Peace project)
Zhan Xiaoyan (Vice President, Public Affairs of Huya)
Tang Bohui (General Manager of Poly Entertainment)
Cai Min (General Manager of Sparkle Roll Media)